Combat Flight Simulator 3
Repainting the Pilot textures
CFS3 has many different types of image files used for various aspects of the program. Often these are rather strange to the average user.
The images used to display the visual of the Pilot when you are making your selection when starting a campaign are an example of this.
They need to be 81x118 and in Bmp 16 bit 444 format to display correctly. This poses a problem if you are trying to edit them using DXTBmp as this program is designed for in-game textures and will automatically stretch the image to a valid size. This means your 81x118 image will come out as 128x128 and not work.
So how can you do it?
All my "normal" graphics programs support any size of image and also the required NT 16 bit 444 format.