These Programs were written after a problem was highlighted by Shlomo "Slo Mo" Hakim when trying to use CFSBmp to adapt the default Variable-Transparency Propellor bitmaps for use in New Aircraft. Problem :- Any changes to the bitmap would mess up the transparency levels. Even though the palette contained the correct transparency data the image appeared to be almost totally transparent on the Aircraft model. Reason :- After a lot of fiddling around I discovered that the fault lay with the Paint Programs (in this case PSP but they all seem to do it). Because these bitmaps contain just a few colours repeated a lot of times through the palette (with steadily increasing transparency levels) the Paint programs were trying to be helpful and remapping all the pixels to the first instance of the colour (of course they know nothing about the transparency data so it just looks like there are a lot of redundant colours in the palette) Solution :- A bit of a hack but it is a very specialised problem. 2 Dos programs - one to create a new version of the image with the palette crudely adjusted so that all the repeats of a given colour are slightly different (and also to extract and save the original palette) The other to restore the original palette after editing is complete. Either extract the programs to a temporary folder or to somewhere in your path (c:\windows\command\) then copy the original bitmap to the temporary folder, open a dos prompt, CD to the temporary folder and use the programs..... StepPal Run CFSBmp and load Do your editing in the usual way and save JoinPal And you should end up with the successfully edited for use in the Aircraft Model.